//import processing.opengl.*; int zoom = 0; int diameter = 25; void setup () { // size(400,300,OPENGL); size(400,300,P3D); // smooth(); stroke(0); noStroke(); fill(255,104); } void draw() { background(0); translate(width/2,height/2,-height/2+zoom); rotateY(radians(mouseX)); rotateX(radians(mouseY)); for(int z=-height/2; z